1. A Virtual
Reality (VR) technology which encompasses sensing technologies and spatial
computing to create a virtual reality using the 360-degree space.
2. It can be used
to create a physical space, virtual objects placed inside them creating a new
world.
3. Underlying
technologies:
a. Virtual Reality
– A head mounted display will enable the user to connect to the virtual world.
b. 360 VR
c. Augmented
Reality (AR) – This helps to add digital images on a Real-world scenario (Eg:
Pokemon game)
d. Mixed Reality –
Mix of VR &AR
e. Spatial
Computing to use computer graphics.
4. Applications:
a. Immersive
Learning Experiences
b. Virtual fitting
rooms
c. Virtual layouts
d. Interactive ads